I wonder if that can work, i have never played trains fever befor, so i am new to how the signals other things work. So it will look like thisĪnd then sett som way-points for the local trains so express can pass. then make like some part of the mainline up can use a extra rail and the same downworths. Making 3 lines, and and the middel is use for passing trains. And i was taking of making 3 rail line and the middel can be a line for local trains to make way for the Express!īut how do you sett it up this game?, its easy at openttd when you get the signals. i am rekt at work today! But i have some cash in the bank now, i am inn 1921. But it is very unlikely that you have that as there are very few instances where two-way signals make sense (as they are all block signals, any train in the block will block the entire block) so the only impact on your games is that you need to change all signals where you want to say DON'T GO HERE IF IT IS RED to two-way.Hello fellow transporters, just have start a say this game is awesome. It will not have a broad impact, unless you use two-way signals everywhere. Yes, I believe this is the key to doing what I had intended. It should be fast and be able to carry tons of trains. Because your mainline has a one-way signal, it is not considered the end of the line, and has a lower penalty, and trains always take the path with the lowest penalty. The mainline Your networks backbone Focus on Speed Your mainline is the backbone of your rail network. What this does, is when your sideline-entry is blocked by a train, all other trains do not consider the sideline because the two-way signal is red and because of the yapf.rail_firstred_twoway_eol-setting, it is considered the end of the line and has an infinite penalty for the pathfinder.
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